Skill tree hints highlight nodes for required class level and runic art abilities for the currently equipped weapons and armor. Stamina will continue to regenerate when sprinting outside of combat. Harvesting nodes will now replenish current flasks or ammo if possible. These will always replenish to max when resting. Hearthen flasks, haze decoctions, and ranged ammo no longer require harvested materials. Reduced Electromancer homing bolt turn speed. Reduced Kraeaxenar breath attack damage. Mages will only partially heal on player death or rest. Temple Highblade damage has been reduced. Ashen Congregant damage has been reduced. Reduced poise damage of a variety of smaller monsters. Reduced juggle damage from monsters by 50% on subsequent hits. Instead, being guiltless (non-hazeburnt) will protect the player from losing salt on death. Being hazeburnt no longer decreases hitpoints. Endurance now adds additional poise per slot of heavy armor worn. Various weapon damage and poise balance. Greathammer sprint attack damage reduced but poise damage increased. Buffed blocking of vanguards even more. Wearing light armor and no armor adds a burst of stamina recovery per slot. Tarcloth weapon buffs duration increased by 87.5%. Poison and Fungal weapon damage increased. Whip scaling and target damage increased. Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. Slower weapon scaling and target damage increased. Salt and Sacrifice 2.0.0.1 Balance Update We also invite you to join our Discord and chat directly with us and others. There's a new "Preview" branch under Properties->Betas that will allow you to test the WIP patch 2.0.0.1. There's still a lot more we want to do but we decided it was time to start letting players get their hands on what we've been tweaking. We have been busy reading all your feedback and working on the next update for Salt and Sacrifice.
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